Formula Athlete (F.A.) Deck Breakdown

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infinite Impermanence
    Infinite Impermanence
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Main: 40 Extra: 20

      3 cardAbyss Shark 3 cardAbyss Shark
      Abyss Shark
      WATER 5
      Abyss Shark
      • ATK:

      • 1200

      • DEF:

      • 700


      If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


      1 cardArmored Shark 1 cardArmored Shark
      Armored Shark
      WATER 3
      Armored Shark
      • ATK:

      • 500

      • DEF:

      • 2000


      (This card is always treated as an "Armored Xyz" card.) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.


      3 cardBeautunaful Princess 3 cardBeautunaful Princess
      Beautunaful Princess
      WATER 1
      Beautunaful Princess
      • ATK:

      • 0

      • DEF:

      • 0


      When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


      3 cardBuzzsaw Shark 3 cardBuzzsaw Shark
      Buzzsaw Shark
      WATER 4
      Buzzsaw Shark
      • ATK:

      • 1600

      • DEF:

      • 500


      You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


      1 cardCrystal Shark 1 cardCrystal Shark
      Crystal Shark
      WATER 5
      Crystal Shark
      • ATK:

      • 1100

      • DEF:

      • 800


      If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


      1 cardCutter Shark 1 cardCutter Shark
      Cutter Shark
      WATER 5
      Cutter Shark
      • ATK:

      • 0

      • DEF:

      • 2000


      When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.


      1 cardDouble Fin Shark 1 cardDouble Fin Shark
      Double Fin Shark
      WATER 4
      Double Fin Shark
      • ATK:

      • 1000

      • DEF:

      • 1200


      When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.


      1 cardDrake Shark 1 cardDrake Shark
      Drake Shark
      WATER 4
      Drake Shark
      • ATK:

      • 1400

      • DEF:

      • 1050


      A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


      1 cardJet Shark 1 cardJet Shark
      Jet Shark
      WATER 4
      Jet Shark
      • ATK:

      • 1000

      • DEF:

      • 0


      If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon "Jet Shark" for the rest of this turn. You can only use 1 of the following effects of "Jet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.


      1 cardLifeless Leaffish 1 cardLifeless Leaffish
      Lifeless Leaffish
      WATER 4
      Lifeless Leaffish
      • ATK:

      • 1500

      • DEF:

      • 1600


      When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


      3 cardSurfacing Big Jaws 3 cardSurfacing Big Jaws
      Surfacing Big Jaws
      WATER 4
      Surfacing Big Jaws
      • ATK:

      • 1800

      • DEF:

      • 300


      If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


      1 cardXyz Remora 1 cardXyz Remora
      Xyz Remora
      WATER 4
      Xyz Remora
      • ATK:

      • 800

      • DEF:

      • 800


      You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      3 cardFishborg Harpooner 3 cardFishborg Harpooner
      Fishborg Harpooner
      WATER 4
      Fishborg Harpooner
      • ATK:

      • 400

      • DEF:

      • 400


      You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


      1 cardAqua Jet Surface 1 cardAqua Jet Surface
      Aqua Jet Surface
      Spell Normal
      Aqua Jet Surface

        Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.


        1 cardArmored Xyz 1 cardArmored Xyz
        Armored Xyz
        Spell Normal
        Armored Xyz

          Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardOcean of Regeneration 1 cardOcean of Regeneration
                Ocean of Regeneration
                Spell Continuous
                Ocean of Regeneration

                  You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.


                  1 cardOne for One
                  1 cardOne for One
                  One for One
                  Spell Normal
                  One for One

                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                    1 cardReincarnation Unveiling Mail 1 cardReincarnation Unveiling Mail
                    Reincarnation Unveiling Mail
                    Spell Equip
                    Reincarnation Unveiling Mail

                      (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.


                      1 cardWhite Mirror 1 cardWhite Mirror
                      White Mirror
                      Spell Normal
                      White Mirror

                        Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


                        1 cardXyz Force 1 cardXyz Force
                        Xyz Force
                        Spell Normal
                        Xyz Force

                          Send 1 "Xyz" card from your Deck to the GY, except "Xyz Force", or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the "Xyz" card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of "Xyz Force" once per turn.


                          1 cardFull-Armored Xyz 1 cardFull-Armored Xyz
                          Full-Armored Xyz
                          Trap Normal
                          Full-Armored Xyz

                            If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                            1 cardIce Barrier 1 cardIce Barrier
                            Ice Barrier
                            Trap Normal
                            Ice Barrier

                              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                              1 cardVirtue Stream 1 cardVirtue Stream
                              Virtue Stream
                              Trap Normal
                              Virtue Stream

                                Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                1 cardXyz Revive Splash 1 cardXyz Revive Splash
                                Xyz Revive Splash
                                Trap Normal
                                Xyz Revive Splash

                                  Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                                  1 cardBahamut Shark 1 cardBahamut Shark
                                  Bahamut Shark
                                  WATER
                                  Bahamut Shark
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                  1 cardFull Armored Black Ray Lancer 1 cardFull Armored Black Ray Lancer
                                  Full Armored Black Ray Lancer
                                  WATER
                                  Full Armored Black Ray Lancer
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 600


                                  3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                  2 cardFull Armored Dark Knight Lancer 2 cardFull Armored Dark Knight Lancer
                                  Full Armored Dark Knight Lancer
                                  WATER
                                  Full Armored Dark Knight Lancer
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1500


                                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                  1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                                  Full Armored Utopic Ray Lancer
                                  WATER
                                  Full Armored Utopic Ray Lancer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 600


                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                  1 cardLeVirtue Dragon 1 cardLeVirtue Dragon
                                  LeVirtue Dragon
                                  WATER
                                  LeVirtue Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                  1 cardN.As.H. Knight 1 cardN.As.H. Knight
                                  N.As.H. Knight
                                  WATER
                                  N.As.H. Knight
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2700


                                  2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                  1 cardNumber 32: Shark Drake 1 cardNumber 32: Shark Drake
                                  Number 32: Shark Drake
                                  WATER
                                  Number 32: Shark Drake
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2100


                                  3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                  1 cardNumber 37: Hope Woven Dragon Spider Shark 1 cardNumber 37: Hope Woven Dragon Spider Shark
                                  Number 37: Hope Woven Dragon Spider Shark
                                  WATER
                                  Number 37: Hope Woven Dragon Spider Shark
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.


                                  1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
                                  Number 4: Stealth Kragen
                                  WATER
                                  Number 4: Stealth Kragen
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1500


                                  2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                  2 cardNumber C101: Silent Honor DARK 2 cardNumber C101: Silent Honor DARK
                                  Number C101: Silent Honor DARK
                                  WATER
                                  Number C101: Silent Honor DARK
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1500


                                  3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                  1 cardNumber C32: Shark Drake LeVeiss 1 cardNumber C32: Shark Drake LeVeiss
                                  Number C32: Shark Drake LeVeiss
                                  WATER
                                  Number C32: Shark Drake LeVeiss
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 2600


                                  4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                  Number F0: Utopic Draco Future
                                  LIGHT
                                  Number F0: Utopic Draco Future
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2000


                                  3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                  1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                  Number F0: Utopic Future
                                  LIGHT
                                  Number F0: Utopic Future
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                  2 cardStealth Kragen Spawn 2 cardStealth Kragen Spawn
                                  Stealth Kragen Spawn
                                  WATER
                                  Stealth Kragen Spawn
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1500


                                  2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                  2 cardXyz Armor Fortress 2 cardXyz Armor Fortress
                                  Xyz Armor Fortress
                                  WATER
                                  Xyz Armor Fortress
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                  1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                                  Xyz Armor Torpedo
                                  WATER
                                  Xyz Armor Torpedo
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 800


                                  2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



                                  FORMULA ATHLETE (F.A.) Decks in OCG








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